Outrun the collapse. Climb the storm. Escape the flood.
White: you · Gold: checkpoints · Cyan: portals · Green: exit
The white box shows your view. Your trail records where you have been.
The furnace is waking up. Run, climb and pull each other through. Everyone makes it home together.
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Up to 8 players · 25 hard stages · Quick retries
Hold ◀ / ▶ to move. Tap Jump for a short hop; hold it for a higher jump. Red hazards and glowing red boundaries kill. Mint handholds are climbable; bright platform tops are safe. Move toward a mint grip wall to climb automatically. Tap Jump to kick away. Tap Drop to pass through pale blue ledges. Coral springs bounce automatically; violet moons flip gravity.
Touch gold switches to open the crew’s door. Fading tiles disappear shortly after you step on them. Pennant flags save your checkpoint.
Ride striped moving platforms and follow conveyor arrows. Dashed beams are safe, amber beams are about to fire, and solid coral beams are dangerous. Wind pushes in the direction of its arrows.
Numbered switches open matching doors. Clock switches stay open briefly. In guardian rooms, dodge the attack, then touch the bright numbered seal when WAIT disappears. Cool mint gusts push you sideways. Break every seal in order to open the exit. Every explorer must reach the unlocked exit. Move away from the exit to go back and help. Hold Rescue beside a fallen friend to revive them. If you fall, hold Recover to stand back up at your own checkpoint. If you fall, watch and cheer on a survivor. A full crew wipe retries the checkpoint automatically. Solo falls retry quickly.
Team skills · Q or the skill button. Boost launches you and grounded teammates within 180. Rescue rope pulls one fallen teammate within 650 when you stand on safe ground. Ward shields crew within 220 for 2.5 seconds against beams, sweepers and guardian attacks. Red terrain, falls, collapse and flood still kill. Skills recharge in 8 / 10 / 12 seconds. Everyone must make it home.
← / → or A / D to move. Space, W or ↑ to jump or wall jump. E or Shift to climb a mint grip wall. Q to use your assigned team skill. S or ↓ to drop through a pale blue ledge. Escape opens this menu. R restarts this room in solo play. Jump always pushes away from the surface beneath you, even upside down.
An original Clubhouse adventure inspired by the spring, switch and gravity puzzles of Warcraft III’s Platform Escape. Original characters and foundry artwork.